{"id":7243,"date":"2019-05-28T07:20:17","date_gmt":"2019-05-28T01:50:17","guid":{"rendered":"http:\/\/www.animationkolkata.com\/blog\/?p=7243"},"modified":"2019-03-13T12:59:43","modified_gmt":"2019-03-13T07:29:43","slug":"ways-avoid-motion-sickness-camera-maya","status":"publish","type":"post","link":"https:\/\/www.animationkolkata.com\/blog\/2019\/05\/28\/ways-avoid-motion-sickness-camera-maya\/","title":{"rendered":"Ways To Avoid Motion Sickness Camera In Maya"},"content":{"rendered":"<p>Today in this blog our aim is to focus at the ways to avoid Motion Sickness Camera in <a href=\"https:\/\/animationkolkata.com\/blog\/2016\/10\/24\/autodesk-maya-animation-software\/\">Maya<\/a>.<\/p>\n<p>Cinematography is not only about capturing the images but it also involves framing and editing shots to tell a story.<\/p>\n<p>Motion Sickness is a sickness which causes due to motion or travelling.<\/p>\n<p>Motion Sickness can be caused due to <a href=\"https:\/\/en.wikipedia.org\/wiki\/3D_camera\">3D camera<\/a>.<\/p>\n<p><a href=\"http:\/\/www.animationkolkata.com\/blog\/2018\/01\/19\/visual-effect-magic-video-games\/\">Video Games<\/a> also causes Motion Sickness when there is disconnect between what the eyes is seeing and what the body is feeling.<\/p>\n<p>Suppose your eyes are seeing excessive movement on the screen but your body is still, in this situation you will feel Motion Sickness.<\/p>\n<p>As we all know that Maya is <a href=\"https:\/\/www.animationkolkata.com\/blog\/2019\/03\/01\/popular-3d-software-market\/\">3D designing software<\/a> that helps to create three dimensional figures on the digital platform.<\/p>\n<p>If you open <a href=\"https:\/\/animationkolkata.com\/blog\/2017\/04\/12\/autodesk-maya-software-animation\/\">Maya software<\/a> you could see there are camera options.<\/p>\n<p>Maya has four cameras which let you see scene in a panel.<\/p>\n<p>By default Maya has perspective camera and the three other cameras side, top and front.<\/p>\n<p>One can look through these cameras as they model, <a href=\"https:\/\/animationkolkata.com\/blog\/2017\/11\/08\/amazon-developing-animated-kid-series\/\">animate<\/a> and shade objects.<\/p>\n<p>Switching between these cameras is possible by opening Panels Menu.<\/p>\n<p>In Maya one can create its own cameras to view scene in different ways.<\/p>\n<h1>Animating Camera In Maya<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-7248\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/Untitled-1-copy-300x151.jpg\" alt=\"Motion Sickness Camera In Maya @Animation Kolkata\" width=\"610\" height=\"307\" srcset=\"https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/Untitled-1-copy-300x151.jpg 300w, https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/Untitled-1-copy-768x386.jpg 768w, https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/Untitled-1-copy-1024x514.jpg 1024w, https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/Untitled-1-copy.jpg 1398w\" sizes=\"auto, (max-width: 610px) 100vw, 610px\" \/><\/p>\n<p>In <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/03\/12\/fast-track-elements-3d-animation\/\">3D animation<\/a>, it is not enough to know about how to animate characters but camera positioning is also important.<\/p>\n<p>Where to put the camera, what to do with it, the <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/04\/25\/qualities-become-true-animator\/\">animator<\/a> should have the knowledge about it.<\/p>\n<p><a href=\"http:\/\/www.animationkolkata.com\/blog\/2018\/01\/01\/3d-modelling-tips-animators\/\">3D animators<\/a> should be a good cinematographer.<\/p>\n<p>The cinematographer should have the knowledge about the type of shots.<\/p>\n<p>The art of cinematography is complex and it should be handled carefully.<\/p>\n<p>Most often junior animators do the mistake of over animating the camera.<\/p>\n<p>When the <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/03\/14\/aspects-cgi-animation\/\">CG<\/a> camera is over animated it is called \u2018Motion Sickness\u2019.<\/p>\n<p>A shot with over animation would give the feeling of sickness on the big screen.<\/p>\n<p>The rule for animating the camera in Maya is: Don\u2019t do anything that you will not do in live action.<\/p>\n<p>Camera in Maya should be handled in such a way that audience shouldn\u2019t really notice it at all; too much camera animation will make the audience motion sickness.<\/p>\n<p>In a theatre audience are at still sitting position, if they watch too much camera movement, it will give them the feeling of motion sickness.<\/p>\n<p>If the animator does a good job, the audience should feel that they seeing a good film.<\/p>\n<h2>Rules for Virtual Cinematographers<\/h2>\n<p>The aspiring <a href=\"https:\/\/en.wikipedia.org\/wiki\/Virtual_cinematography\">virtual cinematographers<\/a> should maintain the three basis rule for virtual camera:-<\/p>\n<p>While moving from wide to close shot keep the character on the same side of the screen.<\/p>\n<p>Keep the glances in the opposite direction while intercutting between two people.<\/p>\n<p>The movement of a character between shots should be in the same direction.<\/p>\n<p>The virtual cinematographer has to follow the rules which are applicable for the <a href=\"https:\/\/animationkolkata.com\/blog\/2017\/03\/10\/disney-animation-live-action\/\">live-action<\/a> cinematographers.<\/p>\n<p>Basic shots treatment such as Wide Shot, Mid Shot or Close-Up shot is applicable to both live-action and 3D platform or <a href=\"http:\/\/www.animationkolkata.com\/blog\/2017\/09\/13\/exploring-career-digital-communications-industry\/\">digital platform<\/a>.<\/p>\n<p>In Live-action too much of moving camera will give the effect of jerk and confusion.<\/p>\n<p>In case of 3D camera too much camera animation will give the effect of motion sickness to the audience.<\/p>\n<p>Controlling the cameras in Maya could be difficult for the junior animators but with practice cinematography will be easy.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-7247\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/maya_focus_aim-300x154.png\" alt=\"Motion Sickness Camera In Maya @Animation Kolkata\" width=\"705\" height=\"362\" srcset=\"https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/maya_focus_aim-300x154.png 300w, https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/maya_focus_aim.png 462w\" sizes=\"auto, (max-width: 705px) 100vw, 705px\" \/><\/p>\n<p>To create smooth steady-cam motion, one can select the object that he\/she wants the camera to rotate around and then press F on the keyboard.<\/p>\n<p>By pressing F one can direct the camera to focus on the object and in this way the camera movement will be easy to control.<\/p>\n<p>You can follow the steps:- View&gt;Camera tools&gt;Tumble Tools.<\/p>\n<p>By clicking \u2018Tumble on Object\u2019 camera handling in <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/06\/26\/philosophy-ncloth-simulations-maya\/\">Maya<\/a> could be easy.<\/p>\n<p>When you will open the <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/02\/02\/custom-plug-autodesk-maya\/\">Maya<\/a> by default you will get a perspective view.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-7246\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/images-300x158.jpg\" alt=\"Motion Sickness Camera In Maya @Animation Kolkata\" width=\"657\" height=\"346\" srcset=\"https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/images-300x158.jpg 300w, https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/images.jpg 309w\" sizes=\"auto, (max-width: 657px) 100vw, 657px\" \/><\/p>\n<p>The camera view in the perspective panel is more interesting than orthographic view.<\/p>\n<p>Perspective panel gives us wide-angles lens view.<\/p>\n<p>In case if an animator wants to create more interesting shots by adding Pans, Dollies, Cranes, rack zooms then the animator need to animate the camera.<\/p>\n<p>As perspective view is not designed to be animated so you need to create a new camera.<\/p>\n<p><a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/07\/17\/method-simulate-explosions-maya\/\">Maya<\/a> cameras provide settings for every aspects of a real-world film camera.<\/p>\n<p>By selecting orthographic camera you can create front, side and top camera view which will appear in other windows.<\/p>\n<p>Click on Create&gt;Cameras&gt;Camera and Aim, this will provide two-node camera.<\/p>\n<p>The single node camera is difficult to aim and the three-node camera can lead to motion sickness.<\/p>\n<p>You can move the camera in 3D platform all over the scene.<\/p>\n<p>You can rotate the camera, move it side by side and every sort of camera movement is possible.<\/p>\n<p>It is necessary to create a smooth path for the camera in <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/09\/19\/discovering-features-renderman-maya\/\">Maya<\/a>.<\/p>\n<p>Create a path for the camera along which the camera can move smoothly.<\/p>\n<p>Select the curve tool to create motion path for the camera and while creating the path the aim of the camera should be focused on the object.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-7245\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/hqdefault-300x225.jpg\" alt=\"Motion Sickness Camera In Maya @Animation Kolkata\" width=\"637\" height=\"478\" srcset=\"https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/hqdefault-300x225.jpg 300w, https:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/03\/hqdefault.jpg 480w\" sizes=\"auto, (max-width: 637px) 100vw, 637px\" \/><\/p>\n<p>Select Constrain&gt;Motion Paths&gt;Attach to Motion Path<\/p>\n<p>In this way the selected camera will be placed on the selected curve and which becomes the motion path.<\/p>\n<p>Motion Path defines the start and end times along the curve path.<\/p>\n<p>An object can be captured in wide shot or mid shot or close up.<\/p>\n<p>Creating a motion path will give a smooth movement to the camera.<\/p>\n<p>If the animator does not creates a path for the camera and places the camera haphazardly then the shot will create too much of problem.<\/p>\n<p>Placing the 3D camera here and there without maintaining the perspective rules will make the audience motion sickness and confused.<\/p>\n<p>Therefore to avoid Motion Sickness the animator should not animate the 3D camera excessively.<\/p>\n<p>The <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/11\/19\/effective-tips-stand-character-animator\/\">animator<\/a> must follow the basic principle of cinematography.<\/p>\n<p>A good <a href=\"https:\/\/animationkolkata.com\/blog\/2016\/09\/16\/become-outstanding-animator\/\">animator<\/a> is also a good cinematographer.<\/p>\n<p>Our MAAC Kolkata Centre provides 3D courses on animation; interested individuals can join any of our <a href=\"http:\/\/www.animationkolkata.com\/multimedia-graphics-3d-animation-visual-effects-gaming-vfx.php\">MAAC Centres<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today in this blog our aim is to focus at the ways to avoid Motion Sickness Camera in Maya. Cinematography is not only about capturing the images but it also &hellip; <\/p>\n","protected":false},"author":1,"featured_media":7244,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[87],"tags":[66,322,37,791],"class_list":["post-7243","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation-industry","tag-autodesk-maya","tag-learn-maya","tag-maya","tag-motion-sickness"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ways To Avoid Motion Sickness Camera In Maya A Brief Study<\/title>\n<meta name=\"description\" content=\"Today in this blog our aim is to focus at the ways to avoid Motion Sickness Camera in Maya.Here is a brief study about the topic.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" 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